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Shadowfire

Original Version: Commodore 64

Shadowfire, released in 1985 for the Commodore 64 and other 8-bit platforms, is a unique blend of tactical strategy and sci-fi adventure.

Year1985
GenreStrategy
Rating4

80/100 based on 10 Editorial reviews. Add your vote

PublisherBeyond Software
DeveloperDenton Designs
OS supportedWin7 64 bit, Win8 64bit, Windows 10
Updated30 May 2025

Game Review

Shadowfire, released in 1985 for the Commodore 64 and other 8-bit platforms, is a unique blend of tactical strategy and sci-fi adventure. It stood out sharply from the crowd in its era. Developed by Denton Designs and published by Beyond Software, the game was designed by Steven Cain, whose innovative vision helped push the boundaries of interface and gameplay design during the early home computer era.

At its core, Shadowfire is a mission-based tactical strategy game where the player controls a team of six elite operatives known as the Enigma Team. Each character has specific skills, stats, and equipment, and it’s up to the player to plan their infiltration into the enemy’s base, free a captured diplomat, and escape — all within a real-time countdown of 100 minutes. Every decision counts, from who carries which items, to how team members are split up or grouped together for specific tasks.

The most revolutionary feature of Shadowfire is its entirely icon-based interface. At a time when most games relied on text parsers or joystick commands, Shadowfire uses a system of graphical icons to control all actions, from movement and inventory management to engaging enemies and opening doors. This approach made the game accessible to players who might not have been comfortable with complex keyboard commands, but it also added a layer of abstraction that made the interface both elegant and challenging.

Visually, the Commodore 64 version of Shadowfire is clean and functional, with detailed portraits for each character and a strikingly minimalist design. Though the rooms are presented as static images, the game creates a palpable sense of tension and strategy. The ambient sound design complements the stark, high-tech setting, making for an immersive and focused experience.

While Shadowfire is not a tactical RPG in the modern sense, its use of character abilities and squad-based gameplay invites comparisons to later titles like Laser Squad and even X-COM: Terror from the Deep. Its successor, Enigma Force, moved toward a more action-oriented style, but many players still regard the original as the more innovative title.

Shadowfire may not be as widely remembered today as some of its contemporaries, but its interface design and strategic depth were years ahead of their time. Steven Cain’s creation is a landmark in early computer gaming history — a rare example of a title that dared to rethink how players interact with complex virtual worlds.

Review by: GN Team
Published: 1 June 2025 12:41 pm

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Commodore 64 version 1.5 - Language: English - Size: 17.08 Mb

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